Fast and vicious, you don't want to get caught by them. Still they're not too hard to slay - a good downright blow will kill one of them. You have to be quick, though, or they're past you and gallivanting all over the battlefield.
Although this unit is the same as before, it's great that you can mix and match the heads and the bodies so I made sure none of the squigs are the exact same as the previous unit. I also changed up the grots so now one has some symbols rather than a bagpipe to herd the Squigs, and the other has a pointy stick rather than using a mushroom to lure them along.
All highlights are applied as a glaze. I also used a 50:50 mix of Wild Rider Red and Kislev Flesh between using the pure colors to hep blend them.
Pink horror is applied first, then a 50:50 mix of Pink Horror and Kislev Flesh, then a final 50:50 mix of Pink Horror and Pallid Wych Flesh.
Volupus Pink is watered down and applied around the gums and face
Magmadroth Flame is applied in patches, as well as Rhinox Hide to simulate chips. Dorn Yellow is applied to edges as well as under the chips.
Nuln Oil Gloss is added as a final step when the metal has been highlighted too brightly.
I applied a mix of flocks, rocks, tufts, flowers and leaves grouped below by company:
Finally I painted the outside of the base.
These were largely batch painted with the previous unit, so look consistent with them. I think by this point I improved a little bit on the highlighting so they look a bit more natural and not quite as over the top.